Every race video gets background music generated by MusicGen medium on my own 5070 Ti, then mixed under the commentary with ffmpeg. Paying for a track per video does not scale past a hundred videos.
MusicGen caps a piece at about 41 seconds
One MusicGen piece covers a whole race, which is about 32 seconds plus a closing line.
- MusicGen makes about 50 tokens per second of audio and holds 2048 tokens at once, hence the cap.
- Asking for 45 seconds crashes CUDA.
- 40 seconds of music takes about 133 seconds to generate, once per video.
The first mix stacked to -35.5 dB and could not be heard
ffmpeg's volume turns a track down from its current level, so -17dB on music already at -18.5 dB gave -35.5 dB.
- The fix measures first:
volumedetectreports the real level, so--bgm-db -20now means the music ends up at -20 dB. volumedetectprints its answer at a log level I had silenced.- Writing the throwaway output to
-fails on Windows while looking like it worked. - Both bugs gave a believable number that was never measured, which is harder to spot than a crash.
The commentary ducks the music through ffmpeg's sidechaincompress
The music drops whenever a line is spoken and comes back up in the gaps, the way radio and TV do it.
- Music at a fixed volume either drowns the commentary or disappears under it.
- Ratio 4: a ratio of 12 flattened the music to nothing.
- Release 250 ms: 600 ms never let the music recover between lines a second apart.
- The music fades out and stops before the video does, leaving the closing line in silence.
Five videos share one track
Attack on Titan, Hunter x Hunter, Tempest, Tokyo Revengers and Iruma use the same music file, byte for byte.
- The prompt is the only creative control, and only Frieren has music of its own.
- One track was made early and reused. Nobody noticed, because the ducking works whatever the track is.
